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ESP · 5 replies · 4,521 views · Closed thread · Started 2026-09-17

ESP looks like spaghetti — how do you simplify wallhack visuals?

Thread on boxes vs skeletons, distance caps, and keeping snaplines from cluttering the HUD.

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Fragpunk ESP wireframe outlines of enemies through a wall
Wireframe player ESP through geometry with minimap and match HUD.

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peek_late

Original post ·

OP

ESP is readable but my screen is spaghetti — boxes, names, lines everywhere. How do you set wallhack visuals without blinding yourself?

Do you run skeletons OR boxes, or both? What max distance actually works in Fragpunk rounds?

quietHUD

Reply ·

Both is overkill for me. Skeletons + distance text, boxes off. Cap distance so far tags disappear — usually mid-map for me.

Differentiate team/enemy colours in style settings if the menu supports it.

hex_main

Reply ·

Health bar + nickname only when I play support-ish roles. For duels I strip to skeleton + distance.

peek_late

Reply ·

Dropped boxes, 45m cap. Huge improvement. Snaplines still messy though.

quietHUD

Reply ·

Short snaplines or disable past 25m. Long lines across the whole HUD scream obvious on clips.

fragpunk_archive_mod

Reply ·

ESP does not aim for you — awareness only. Softer colours help spectator modes; nothing hides blatant play.

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